| AddChild(const TSharedPtr< IDatasmithActorElement > &InChild, EDatasmithActorAttachmentRule AttachementRule=EDatasmithActorAttachmentRule::KeepWorldTransform) override (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| AddInstance(const FTransform &Transform) override | FDatasmithHierarchicalInstancedStaticMeshActorElementImpl | virtual |
| AddMaterialOverride(const TCHAR *InMaterialName, int32 Id) override (defined in FDatasmithMeshActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithMeshActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | virtual |
| AddMaterialOverride(const TSharedPtr< IDatasmithMaterialIDElement > &Material) override (defined in FDatasmithMeshActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithMeshActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | virtual |
| AddTag(const TCHAR *InTag) override (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| CalculateElementHash(bool) override (defined in FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| ConvertChildsToRelative() | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlineprotected |
| ConvertChildsToWorld() | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlineprotected |
| ElementHash (defined in FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | protected |
| FDatasmithActorElementImpl(const TCHAR *InName, EDatasmithElementType InType) (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inline |
| FDatasmithElementImpl(const TCHAR *InName, EDatasmithElementType InType, uint64 InSubType=0) (defined in FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inline |
| FDatasmithHierarchicalInstancedStaticMeshActorElementImpl(const TCHAR *InName) (defined in FDatasmithHierarchicalInstancedStaticMeshActorElementImpl) | FDatasmithHierarchicalInstancedStaticMeshActorElementImpl | explicit |
| FDatasmithMeshActorElementImpl(const TCHAR *InName) (defined in FDatasmithMeshActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithMeshActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | explicit |
| FDatasmithMeshActorElementImpl(const TCHAR *InName, EDatasmithElementType ElementType) (defined in FDatasmithMeshActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithMeshActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | explicitprotected |
| GetChild(int32 InIndex) override | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| GetChild(int32 InIndex) const override (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| GetChildrenCount() const override (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| GetInstance(int32 InstanceIndex) const override | FDatasmithHierarchicalInstancedStaticMeshActorElementImpl | virtual |
| GetInstancesCount() const override | FDatasmithHierarchicalInstancedStaticMeshActorElementImpl | virtual |
| GetLabel() const override (defined in FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| GetLayer() const override (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| GetMaterialOverride(int32 i) override (defined in FDatasmithMeshActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithMeshActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | virtual |
| GetMaterialOverride(int32 i) const override (defined in FDatasmithMeshActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithMeshActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | virtual |
| GetMaterialOverridesCount() const override (defined in FDatasmithMeshActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithMeshActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | virtual |
| GetName() const override (defined in FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| GetRelativeTransform() const override (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| GetRotation() const override (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| GetScale() const override (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| GetSelectionIndex() const override | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| GetStaticMeshPathName() const override (defined in FDatasmithMeshActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithMeshActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | virtual |
| GetTag(int32 TagIndex) const override (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| GetTagsCount() const (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| GetTranslation() const override (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| GetVisibility() const override (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| IsA(EDatasmithElementType InType) const override (defined in FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| IsAComponent() const override (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| IsASelector() const override (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| IsSubType(uint64 InSubType) const override (defined in FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| Label (defined in FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | protected |
| Name (defined in FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | protected |
| RemoveChild(const TSharedPtr< IDatasmithActorElement > &InChild) override (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| RemoveInstance(int32 InstanceIndex) override | FDatasmithHierarchicalInstancedStaticMeshActorElementImpl | virtual |
| RemoveMaterialOverride(const TSharedPtr< IDatasmithMaterialIDElement > &Material) override (defined in FDatasmithMeshActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithMeshActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | virtual |
| ReserveSpaceForInstances(int32 NumIntances) override | FDatasmithHierarchicalInstancedStaticMeshActorElementImpl | virtual |
| ResetTags() override (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| SetAsSelector(bool bInAsSelector) override (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| SetIsAComponent(bool Value) (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| SetLabel(const TCHAR *InLabel) override (defined in FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| SetLayer(const TCHAR *InLayer) override (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| SetName(const TCHAR *InName) override (defined in FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| SetRotation(float InX, float InY, float InZ, float InW) override (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| SetRotation(const FQuat &Value) override (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| SetScale(float InX, float InY, float InZ) override (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| SetScale(const FVector &Value) override (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| SetSelectionIndex(int32 InSelectionIdx) override | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| SetStaticMeshPathName(const TCHAR *InStaticMeshName) override (defined in FDatasmithMeshActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithMeshActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | virtual |
| SetTranslation(float InX, float InY, float InZ) override (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| SetTranslation(const FVector &Value) override (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| SetUseParentTransform(bool bInUseParentTransform) override (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| SetVisibility(bool bInVisibility) override (defined in FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| SubType (defined in FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | protected |
| Type (defined in FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | protected |
| ~FDatasmithElementImpl() (defined in FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >) | FDatasmithElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement > | inlinevirtual |
| ~FDatasmithHierarchicalInstancedStaticMeshActorElementImpl() (defined in FDatasmithHierarchicalInstancedStaticMeshActorElementImpl) | FDatasmithHierarchicalInstancedStaticMeshActorElementImpl | virtual |
| ~IDatasmithActorElement() (defined in IDatasmithActorElement) | IDatasmithActorElement | inlinevirtual |
| ~IDatasmithElement() (defined in IDatasmithElement) | IDatasmithElement | inlinevirtual |
| ~IDatasmithMeshActorElement() (defined in IDatasmithMeshActorElement) | IDatasmithMeshActorElement | inlinevirtual |