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| static EDSExportLightmapUV | LightmapUV |
| | Creation of automatic flatten projection of UVs to be used on lightmaps. More...
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| static EDSResizeTextureMode | ResizeTexturesMode |
| | Policy to create GPU friendly texture sizes. More...
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| static EDSResizedTexturesPath | PathTexturesMode |
| | it sets where the resized textures will be stored More...
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| static int32 | MaxTextureSize |
| | Maximum texture size allowed, this will be used in conjuction with ResizeTexturesMode. More...
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static const int32 | MaxUnrealSupportedTextureSize |
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| static float | ColorGamma |
| | Gamma of colors, usually 2.2 for Linear Workflow or 1.0 for classic workflow. More...
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◆ ColorGamma
| float FDatasmithExportOptions::ColorGamma |
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Gamma of colors, usually 2.2 for Linear Workflow or 1.0 for classic workflow.
◆ LightmapUV
| EDSExportLightmapUV FDatasmithExportOptions::LightmapUV |
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◆ MaxTextureSize
| int32 FDatasmithExportOptions::MaxTextureSize |
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Maximum texture size allowed, this will be used in conjuction with ResizeTexturesMode.
◆ PathTexturesMode
| EDSResizedTexturesPath FDatasmithExportOptions::PathTexturesMode |
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it sets where the resized textures will be stored
◆ ResizeTexturesMode
| EDSResizeTextureMode FDatasmithExportOptions::ResizeTexturesMode |
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Policy to create GPU friendly texture sizes.
The documentation for this class was generated from the following file: