FDatasmithExportOptions Class Reference

Static Public Attributes

static EDSExportLightmapUV LightmapUV
 Creation of automatic flatten projection of UVs to be used on lightmaps. More...
 
static EDSResizeTextureMode ResizeTexturesMode
 Policy to create GPU friendly texture sizes. More...
 
static EDSResizedTexturesPath PathTexturesMode
 it sets where the resized textures will be stored More...
 
static int32 MaxTextureSize
 Maximum texture size allowed, this will be used in conjuction with ResizeTexturesMode. More...
 
static const int32 MaxUnrealSupportedTextureSize
 
static float ColorGamma
 Gamma of colors, usually 2.2 for Linear Workflow or 1.0 for classic workflow. More...
 

Member Data Documentation

◆ ColorGamma

float FDatasmithExportOptions::ColorGamma
static

Gamma of colors, usually 2.2 for Linear Workflow or 1.0 for classic workflow.

◆ LightmapUV

EDSExportLightmapUV FDatasmithExportOptions::LightmapUV
static

Creation of automatic flatten projection of UVs to be used on lightmaps.

Examples
DatasmithExportBasicSample.cpp.

◆ MaxTextureSize

int32 FDatasmithExportOptions::MaxTextureSize
static

Maximum texture size allowed, this will be used in conjuction with ResizeTexturesMode.

◆ PathTexturesMode

EDSResizedTexturesPath FDatasmithExportOptions::PathTexturesMode
static

it sets where the resized textures will be stored

◆ ResizeTexturesMode

EDSResizeTextureMode FDatasmithExportOptions::ResizeTexturesMode
static

Policy to create GPU friendly texture sizes.


The documentation for this class was generated from the following file: