Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
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N
DatasmithMaterialsUtils
C
FUVEditParameters
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N
UnrealBuildTool
►
N
Rules
C
DatasmithCore
C
DatasmithExporter
C
FDatasmithActorElementImpl
C
FDatasmithAnimationSerializer
C
FDatasmithAnimationUtils
C
FDatasmithAreaLightElementImpl
C
FDatasmithBaseAnimationElementImpl
C
FDatasmithBaseMaterialElementImpl
C
FDatasmithCameraActorElementImpl
C
FDatasmithCompositeSurface
C
FDatasmithCompositeTextureImpl
C
FDatasmithCustomActorElementImpl
C
FDatasmithDirectionalLightElementImpl
C
FDatasmithElementImpl
C
FDatasmithEnvironmentElementImpl
C
FDatasmithExporterManager
C
FDatasmithExportOptions
C
FDatasmithExpressionInputImpl
C
FDatasmithExpressionOutputImpl
C
FDatasmithExpressionParameterImpl
C
FDatasmithFlattenMapping
C
FDatasmithHierarchicalInstancedStaticMeshActorElementImpl
C
FDatasmithKeyValuePropertyImpl
C
FDatasmithLandscapeElementImpl
C
FDatasmithLevelSequenceElementImpl
C
FDatasmithLightActorElementImpl
C
FDatasmithLightmassPortalElementImpl
C
FDatasmithLogger
Logger that holds the errors during the export process
C
FDatasmithMasterMaterialElementImpl
C
FDatasmithMaterialElementImpl
C
FDatasmithMaterialExpressionBoolImpl
C
FDatasmithMaterialExpressionColorImpl
C
FDatasmithMaterialExpressionFlattenNormalImpl
C
FDatasmithMaterialExpressionFunctionCallImpl
C
FDatasmithMaterialExpressionGenericImpl
C
FDatasmithMaterialExpressionImpl
C
FDatasmithMaterialExpressionScalarImpl
C
FDatasmithMaterialExpressionTextureCoordinateImpl
C
FDatasmithMaterialExpressionTextureImpl
C
FDatasmithMaterialIDElementImpl
C
FDatasmithMesh
C
FDatasmithMeshActorElementImpl
C
FDatasmithMeshElementImpl
C
FDatasmithMeshExporter
C
FDatasmithMeshSourceModel
C
FDatasmithMeshUtils
C
FDatasmithMetaDataElementImpl
C
FDatasmithPointLightElementImpl
C
FDatasmithPostProcessElementImpl
C
FDatasmithPostProcessVolumeElementImpl
C
FDatasmithSceneExporter
This is the export for a DatasmithScene
C
FDatasmithSceneFactory
Factory to create the scene elements used for the export and import process
C
FDatasmithSceneImpl
C
FDatasmithSceneUtils
C
FDatasmithSceneXmlReader
C
FDatasmithSceneXmlWriter
C
FDatasmithShaderElementImpl
C
FDatasmithSpotLightElementImpl
C
FDatasmithSubsequenceAnimationElementImpl
C
FDatasmithTextureElementImpl
C
FDatasmithTextureSampler
C
FDatasmithTextureUtils
C
FDatasmithTransformAnimationElementImpl
C
FDatasmithTransformFrameInfo
FDatasmithTransformFrameInfo
holds the data for the transform values of a frame The transform values must be relative to the parent The rotation is represented as Euler angles in degrees
C
FDatasmithTransformUtils
C
FDatasmithUEPbrMaterialElementImpl
C
FDatasmithUniqueNameProvider
Name provider with internal cache implemented with a simple TSet
C
FDatasmithUniqueNameProviderBase
Based on a table of frequently used names, this class generates unique names with a good complexity when the number of name is important
C
FDatasmithUtils
C
FDatasmithVisibilityAnimationElementImpl
C
FDatasmithVisibilityFrameInfo
FDatasmithVisibilityFrameInfo
holds the visibility value for a frame
C
IDatasmithActorElement
Base definition for Actor Elements like geometry instances, cameras or lights
C
IDatasmithAreaLightElement
An area light is an emissive shape (light shape) with a light component (light type)
C
IDatasmithBaseAnimationElement
C
IDatasmithBaseMaterialElement
C
IDatasmithCameraActorElement
C
IDatasmithCompositeTexture
C
IDatasmithCustomActorElement
C
IDatasmithDirectionalLightElement
C
IDatasmithElement
Root class for every element in a Datasmith scene
C
IDatasmithEnvironmentElement
C
IDatasmithExpressionInput
C
IDatasmithExpressionOutput
C
IDatasmithExpressionParameter
C
IDatasmithHierarchicalInstancedStaticMeshActorElement
C
IDatasmithKeyValueProperty
C
IDatasmithLandscapeElement
C
IDatasmithLevelSequenceElement
IDatasmithLevelSequenceElement
holds a set of animations
C
IDatasmithLightActorElement
C
IDatasmithLightmassPortalElement
Represents a ALightmassPortal
C
IDatasmithMasterMaterialElement
C
IDatasmithMaterialElement
C
IDatasmithMaterialExpression
C
IDatasmithMaterialExpressionBool
Represents a UMaterialExpressionStaticBoolParameter
C
IDatasmithMaterialExpressionColor
C
IDatasmithMaterialExpressionFlattenNormal
C
IDatasmithMaterialExpressionFunctionCall
C
IDatasmithMaterialExpressionGeneric
C
IDatasmithMaterialExpressionScalar
C
IDatasmithMaterialExpressionTexture
C
IDatasmithMaterialExpressionTextureCoordinate
C
IDatasmithMaterialIDElement
C
IDatasmithMeshActorElement
IDatasmithActorElement
used in any geometry instance independently if it could be static or movable
C
IDatasmithMeshElement
IDatasmithMeshElement
defines an actual geometry
C
IDatasmithMetaDataElement
C
IDatasmithPointLightElement
C
IDatasmithPostProcessElement
C
IDatasmithPostProcessVolumeElement
Represents the APostProcessVolume object
C
IDatasmithProgressManager
Interface that is called during export time to update the progression
C
IDatasmithScene
C
IDatasmithShaderElement
C
IDatasmithSpotLightElement
C
IDatasmithSubsequenceAnimationElement
IDatasmithSubsequenceAnimationElement
holds a reference to a
IDatasmithLevelSequenceElement
, to be played as a subsequence
C
IDatasmithTextureElement
C
IDatasmithTransformAnimationElement
IDatasmithTransformAnimationElement
holds the frames for an actor transform animation
C
IDatasmithUEPbrMaterialElement
C
IDatasmithVisibilityAnimationElement
IDatasmithVisibilityAnimationElement
holds the frames for an actor's visibility animation
C
UDatasmithMesh