6 #include "DatasmithUtils.h"
13 enum class EDSExportLightmapUV
24 enum class EDSResizedTexturesPath
42 static const int32 MaxUnrealSupportedTextureSize;
static float ColorGamma
Gamma of colors, usually 2.2 for Linear Workflow or 1.0 for classic workflow.
Definition: DatasmithExportOptions.h:45
static EDSExportLightmapUV LightmapUV
Creation of automatic flatten projection of UVs to be used on lightmaps.
Definition: DatasmithExportOptions.h:35
static int32 MaxTextureSize
Maximum texture size allowed, this will be used in conjuction with ResizeTexturesMode.
Definition: DatasmithExportOptions.h:41
static EDSResizedTexturesPath PathTexturesMode
it sets where the resized textures will be stored
Definition: DatasmithExportOptions.h:39
static EDSResizeTextureMode ResizeTexturesMode
Policy to create GPU friendly texture sizes.
Definition: DatasmithExportOptions.h:37
Definition: DatasmithExportOptions.h:30