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RSBinTool v0.1a - 25/10/07        Ben Laws (SteelIXB)         
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This software is to be used to work with Rail Simulator textures.
Please note, it is UNFINISHED. The early (alpha) release of this
program is for testing, and for those desparate enough to start repainting


How to use:
1. Run 'RSBinTool.exe'.
2. File > Open, select the texture you wish to modify.
3. Tools > Export to file... to save the texture's data to DDS format
4. Edit the DDS file in your paint program (If you are asked if you want to load MipMaps, select 'no')
5. Save the DDS with the *CORRECT* settings (look at the texture information in RSBinTool)
    - Generally, if the texture is uncompressed, it should be saved in 32bpp ARGB (even if there is no alpha channel)
    - Make sure you generate MipMaps (if given the option of how many, make sure it is of the same 
amount or greater than present already in the texture)
6. Back in RSBinTool, Tools > Import Data... and select the file you saved
7. If everything was done correctly, you will receive a message saying so.

