                  OpenTTD touched! 
                  ================

               alpha version 3 (rev769)
          (based on OpenTTD revision 11844)

         Nintendo DS port by Dominik Scherer


This is the very first testing version of OpenTTD touched! 
It is not really playable yet, but it shows that OpenTTD is 
at least running on the Nintedo DS.

(I only have a R4DS and thus don't know if these instructions
are working on other cards as well. Please report if you had 
any success on other hardware.)

      THIS IS AN EARLY DEVELOPMENT PREVIEW VERSION!

Instructions
------------
1. Copy openttd.nds, openttd.cfg and the openttd folder to the 
   root of your card
2. Copy the Transport Tycoon data files and sample.cat to the 
   openttd folder
3. Play! ;)

(Note: You could alternatively use any other directory for the 
data files and the rom image and specify them in the config file.)

Controls
--------
D-Pad:	scrolling
L:	swap screens
R:	enable/disable console
A:	display currently available memory in console

New in this version:
--------------------
- based on r11844
- maps up to 256x128 running (but saving only works for 64x64)
- discovered and removed  _chatmessage_backup[150 * 500 * 6]; 
  that's 440KB! MADNESS! now we have 1904 KB of memory to work with
- saving and loading works
- in openttd.cfg you can define a path where your data resides
- loading time greatly reduced from 45 seconds to 15 seconds

KNOWN BUGS:
-----------
- pathfinder crashes
- open road station gui, then click on road depot icon -> crash
- station gui crashes / not displayed correctly
- viewport.cpp -O2 compile problem
- graphical glitches (mostly during scrolling) because the nds 
  blitter needs to be rewritten
- time() not working / randomness not working
- minimap glitches


Please report any bugs in either of these threads:
TT-Forums: http://www.tt-forums.net/viewtopic.php?f=33&t=35306
gbadev forums: http://forum.gbadev.org/viewtopic.php?t=14669

